LESSON PLAN
| Day | Monday |
| Date | 8 February 2010 |
| Subject | Information & Communication Technology (ICT) |
| Time | 8.15 - 9.25 a.m |
| Form | 4 Science 3 |
| Learning Area | Chapter 1 : Information & Communication Technology and Society 1.3 Computer Security |
| Learning Objective | 1.3.3 Security Measures 1.3.3.1 Select the appropriate security measures to overcome the identified computer threats 1.3.3.2 Apply the correct security procedures.
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| Activities | Activity 1.3.3 (Refer to provided module). · Visit any computer shop or organization that uses any of the security measures. |
| Reflection | 85 % students understand the security measures when referring to the module. |
RANCANGAN PENGAJARAN HARIAN
| Hari | Isnin |
| Tarikh | 8 Februari 2010 |
| Tingkatan | 4 Sains 4 |
| Masa | 11.30 - 12.40 tgh |
| Subjek | Pendidikan Sivik dan Kewarganegaraan (PSK) |
| Tema | 1. Pencapaian Kendiri |
| Tajuk | Unit 2 : Perkembangan Diri Yang Seimbang Ø Rohani Ø Emosi |
| Hasil Pembelajaran | Pengetahuan Sivik
Kemahiran Sivik
Nilai Sivik
|
| Aktiviti |
|
| Refleksi | Semua pelajar memainkan peranan memberikan maklum balas untuk setiap isu yang dibincangkan di dalam kelas. |
RANCANGAN PENGAJARAN HARIAN
| Hari | Selasa |
| Tarikh | 9 Februari 2010 |
| Tingkatan | 4 Kemanusian 4 |
| Masa | 11.30 - 12.40 tgh |
| Subjek | Pendidikan Sivik dan Kewarganegaraan (PSK) |
| Tema | 1. Pencapaian Kendiri |
| Tajuk | Unit 2 : Perkembangan Diri Yang Seimbang Ø Rohani Ø Emosi |
| Hasil Pembelajaran | Pengetahuan Sivik
Kemahiran Sivik
Nilai Sivik
|
| Aktiviti |
|
| Refleksi | 89% pelajar memainkan peranan memberikan maklum balas untuk setiap isu yang dibincangkan. |
LESSON PLAN
| Day | Wednesday |
| Date | 10 February 2010 |
| Subject | Information & Communication Technology (ICT) |
| Time | 9.45 - 10.55 a.m |
| Form | 5 Science 3 |
| Learning Area | Chapter 4 : Multimedia 4.4 Current and Future Developments |
| Learning Objective | 4.4.1 Immersive Multimedia 4.4.1.1 Give an example of immersive multimedia in education, business or entertainment. |
| Activities | Produce a portfolio about the example of immersive multimedia in education, business or entertainment. |
| Reflection | All 16 students trying to find all information about the immersive multimedia in education, business or entertainment though the Internet. |
LESSON PLAN
| Day | Thursday |
| Date | 11 February 2010 |
| Subject | Information & Communication Technology (ICT) |
| Time | 9.45 - 10. 55 a.m |
| Form | 4 Science 3 |
| Learning Area | Chapter 1 : Information & Communication Technology and Society 1.4 Current and Future Developments |
| Learning Objective | 1.4.1 Impact of ICT on society 1.4.1.1 Locate information from various sources (example: Internet, library or magazines). Describe the impact of ICT on society. |
| Activities | Portfolio: A compilation of information on any of the issues below: · Copyright and Piracy from moral and legal standpoints. · Lack of security and its effects on industry/economy/ government. . Malaysian Cyber law, electronic government law. |
| Reflection | 98 % students achieved the learning objective. |
LESSON PLAN
| Day | Friday |
| Date | 12 February 2010 |
| Subject | Information & Communication Technology (ICT) |
| Time | 7.05 - 8.15 a.m |
| Form | 5 Science 3 |
| Learning Area | Chapter 5 : Programming 5.1 Basic Programming Concepts |
| Learning Objective | 5.1.1 Define Program and Programming Language 5.1.1.1 State the definition of program. 5.1.1.2 State the definition of programming language. |
| Activities | Collect information on definition of the program and the programming language from printed materials or the Internet. |
| Reflection | A few students ask how to write the programming language in the exam. |
Terima kasih kerana menghantar awal. Penyediakan RPH yang kopmrehensif dan up-to-date. Tahniah. Teruskan usaha murni cikgu...
ReplyDeleteSelamat bercuti.