LESSON PLAN
Day | Monday |
Date | 8 February 2010 |
Subject | Information & Communication Technology (ICT) |
Time | 8.15 - 9.25 a.m |
Form | 4 Science 3 |
Learning Area | Chapter 1 : Information & Communication Technology and Society 1.3 Computer Security |
Learning Objective | 1.3.3 Security Measures 1.3.3.1 Select the appropriate security measures to overcome the identified computer threats 1.3.3.2 Apply the correct security procedures.
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Activities | Activity 1.3.3 (Refer to provided module). · Visit any computer shop or organization that uses any of the security measures. |
Reflection | 85 % students understand the security measures when referring to the module. |
RANCANGAN PENGAJARAN HARIAN
Hari | Isnin |
Tarikh | 8 Februari 2010 |
Tingkatan | 4 Sains 4 |
Masa | 11.30 - 12.40 tgh |
Subjek | Pendidikan Sivik dan Kewarganegaraan (PSK) |
Tema | 1. Pencapaian Kendiri |
Tajuk | Unit 2 : Perkembangan Diri Yang Seimbang Ø Rohani Ø Emosi |
Hasil Pembelajaran | Pengetahuan Sivik
Kemahiran Sivik
Nilai Sivik
|
Aktiviti |
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Refleksi | Semua pelajar memainkan peranan memberikan maklum balas untuk setiap isu yang dibincangkan di dalam kelas. |
RANCANGAN PENGAJARAN HARIAN
Hari | Selasa |
Tarikh | 9 Februari 2010 |
Tingkatan | 4 Kemanusian 4 |
Masa | 11.30 - 12.40 tgh |
Subjek | Pendidikan Sivik dan Kewarganegaraan (PSK) |
Tema | 1. Pencapaian Kendiri |
Tajuk | Unit 2 : Perkembangan Diri Yang Seimbang Ø Rohani Ø Emosi |
Hasil Pembelajaran | Pengetahuan Sivik
Kemahiran Sivik
Nilai Sivik
|
Aktiviti |
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Refleksi | 89% pelajar memainkan peranan memberikan maklum balas untuk setiap isu yang dibincangkan. |
LESSON PLAN
Day | Wednesday |
Date | 10 February 2010 |
Subject | Information & Communication Technology (ICT) |
Time | 9.45 - 10.55 a.m |
Form | 5 Science 3 |
Learning Area | Chapter 4 : Multimedia 4.4 Current and Future Developments |
Learning Objective | 4.4.1 Immersive Multimedia 4.4.1.1 Give an example of immersive multimedia in education, business or entertainment. |
Activities | Produce a portfolio about the example of immersive multimedia in education, business or entertainment. |
Reflection | All 16 students trying to find all information about the immersive multimedia in education, business or entertainment though the Internet. |
LESSON PLAN
Day | Thursday |
Date | 11 February 2010 |
Subject | Information & Communication Technology (ICT) |
Time | 9.45 - 10. 55 a.m |
Form | 4 Science 3 |
Learning Area | Chapter 1 : Information & Communication Technology and Society 1.4 Current and Future Developments |
Learning Objective | 1.4.1 Impact of ICT on society 1.4.1.1 Locate information from various sources (example: Internet, library or magazines). Describe the impact of ICT on society. |
Activities | Portfolio: A compilation of information on any of the issues below: · Copyright and Piracy from moral and legal standpoints. · Lack of security and its effects on industry/economy/ government. . Malaysian Cyber law, electronic government law. |
Reflection | 98 % students achieved the learning objective. |
LESSON PLAN
Day | Friday |
Date | 12 February 2010 |
Subject | Information & Communication Technology (ICT) |
Time | 7.05 - 8.15 a.m |
Form | 5 Science 3 |
Learning Area | Chapter 5 : Programming 5.1 Basic Programming Concepts |
Learning Objective | 5.1.1 Define Program and Programming Language 5.1.1.1 State the definition of program. 5.1.1.2 State the definition of programming language. |
Activities | Collect information on definition of the program and the programming language from printed materials or the Internet. |
Reflection | A few students ask how to write the programming language in the exam. |
Terima kasih kerana menghantar awal. Penyediakan RPH yang kopmrehensif dan up-to-date. Tahniah. Teruskan usaha murni cikgu...
ReplyDeleteSelamat bercuti.